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Low Poly Monster

A creature I designed, modelled and rigged myself, originally for a now cancelled game.
For this, I started with a high poly to set down the shapes and key details, although not as fancy, granted there is no baking involved.

The textures for this model were made by https://www.artstation.com/ppgrillo6

Simple pose & lighting made for this render. Presentation!

Simple pose & lighting made for this render. Presentation!

A wireframe view of the model.
The rigging's overall simple and straightforward as far as humanoids go, but the mouth follows a custom system to keep both teeth inside the mesh at all times, even on during complex movements.

A wireframe view of the model.
The rigging's overall simple and straightforward as far as humanoids go, but the mouth follows a custom system to keep both teeth inside the mesh at all times, even on during complex movements.