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Boy with a Bat - Quick Character Practice

I don't post very often, but I liked how this turned out for how little I spent on it, and I had to start posting here already!
I felt like doing something different. When sculpting, I focused more on speed than detail, as I wanted to try to be as quick as I could in order to test myself.
This may not be much, but I'm happy to share some of my progress on the journey that is 3D art.

Character was designed by me on the fly, based on some loose ideas I had. (Kid, baseball bat, asymmetric pose.)

Model was sculpted, decimated , unwrapped and rendered in blender with, baked and textured in Substance 3D Painter, and some final touches with Krita.

Final.

Final.

Clay render.

Clay render.

Render (half res for compression).

Render (half res for compression).